From 218a3e3d010a1705372f1b2360ea57c51384e5ba Mon Sep 17 00:00:00 2001 From: Chun-wei Fan Date: Fri, 17 Sep 2021 11:09:23 +0800 Subject: [PATCH] gdkglcontext-win32-wgl.c: Fix Cairo fallback check We were setting the WGL pixel format in GdkWin32Display too early, so the code does not bail out correctly when we retry establishing the WGL context. Fix this by pushing back setting the WGL pixel format only after it passes the shader availability check. Should fix issue #4257. --- gdk/win32/gdkglcontext-win32-wgl.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/gdk/win32/gdkglcontext-win32-wgl.c b/gdk/win32/gdkglcontext-win32-wgl.c index 3d05fb8907..010436bd3e 100644 --- a/gdk/win32/gdkglcontext-win32-wgl.c +++ b/gdk/win32/gdkglcontext-win32-wgl.c @@ -288,7 +288,6 @@ gdk_win32_display_init_wgl (GdkDisplay *display, return FALSE; } - display_win32->wgl_pixel_format = best_idx; display_win32->gl_version = epoxy_gl_version (); /* We must have OpenGL/WGL 2.0 or later, or have the GL_ARB_shader_objects extension */ @@ -307,6 +306,8 @@ gdk_win32_display_init_wgl (GdkDisplay *display, } } + display_win32->wgl_pixel_format = best_idx; + display_win32->hasWglARBCreateContext = epoxy_has_wgl_extension (hdc, "WGL_ARB_create_context"); display_win32->hasWglEXTSwapControl = -- 2.30.2